
This week’s adventurous episode is all about Uncharted 2: Among Thieves, as Joe welcomes everyday superstars Xantiriad and Jeffrey Matulef to talk about the ins and outs of Nathan Drake’s biggest journey. Unfortunately, Joe’s abandoning of Sinan in an ancient temple has left him unable to make this week’s show. Regardless, the boys were able to discuss the gameplay, characters, settings, and themes present within Naughty Dog’s latest, and also answer the eternal question: what makes Nathan Drake better than Marcus Phoenix?
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The Regulars
Big Red Potion: http://bigredpotion.com
TheGameReviews: http://thegamereviews.com
Unified Gamers Network: http://unifiedgamersnetwork.com
Sinan’s blog, You Have Lost!: http://shoinan.com
Joe’s blog, Pixelated-Glee: http://pixelatedglee.wordpress.com
Guest Links
Ninja Fat Pigeons: http://ninjafatpigeons.co.uk
Jumping Moustache: http://jumpingmoustache.blogspot.com/
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Jeffrey Matulef on 10.28.2009
I may have to eat crow on what I said about the puzzles being too handholdey. Justin Keverne’s wrote a wonderful piece on the game, http://gropingtheelephant.wordpress.com/2009/10/21/the-fallacy-of-choice/, explaining how Drake is a man of action and shouldn’t be held up for too long. In other words, the puzzles are easy to the player because they’re supposed to be easy for Drake. In a sense, they’re hardly even puzzles, but rather the illusion of puzzles to help drive the narrative along. While I appreciate my masochistic LucasArts and Braid-like mind-benders, they wouldn’t have fit the flow of Uncharted’s more guided experience. The game is always throwing something new at you, whether it be a shootout, an extended platforming sequence, or petting a yak’s butt. Just because I like hard puzzles doesn’t make them necessary for every game. It’s good to be wrong sometimes.